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Stylized 3D anime-style girl in a short orange-and-cream robe with a satchel, holding a long wooden staff with a glowing red lantern, full body three-quarter view in a dim warm-brown studio with soft rim light Product demo preview
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AccuRIG Rigs Any 3D Character & Retargets Motion in Minutes

Drop in a mesh, confirm the joints, attach motion — five guided steps from static model to moving actor.

Sample character artwork

The rigger 3D teams reach for first

More than 210,000 animators, studios and game makers use AccuRIG to speed up 3D production, making it the most widely adopted auto-rigging app around. See their work >

"AccuRIG hands me a clean skeleton before my coffee cools. Rigging no longer eats my weekends."
Lena Ostrova, Character Artist
"A static photogrammetry scan became a walking actor in five steps, and I kept control of every joint."
Tomás Reyna, Scan Technician
"The export landed in my Blender scene with weights that hold up under real animation."
Priya Nandakumar, Indie Developer

Auto-rigging built for every creator

AccuRIG combines automation with a clear interface, so you stay focused on design while it builds the skeleton in five straightforward steps. It handles low- and high-density meshes, multi-part models, A-poses and T-poses, then exports to every major 3D package. Send rigged characters onward to tap a deep library of production-ready animations for games, film, architecture and digital twins.

AccuRIG desktop interface screenshot: six numbered green step buttons on the left, front and back views of a grey male body mesh dotted with yellow and blue joint markers in the centre, joint settings sliders on the right, dark UI theme Untextured light-grey 3D male sculpture caught mid-sprint, side view against a dark grey gradient backdrop with dramatic studio lighting

Rig every kind of humanoid

Precise Rigs for Scanned People

AccuRIG reads a wide range of arm angles and corrects joint placement, so every style of A-pose rigs cleanly. Skip repetitive manual setup and hand your studio hours back.

Grey 3D male body scan shown in overlapping T-pose, A-pose and stand pose with teal arcs marking 90, 60 and 15 degree arm angles, labelled diagram on a dark charcoal background Three photoreal scanned 3D people on a dark teal backdrop labelled Scan Pose, A-Pose and T-Pose: a blonde woman in a blue shirt and ripped jeans, a woman in a purple beanie and hoodie, a young man in a tie-dye sweater

Bring Digital Sculpts to Life

Turn concept pieces sculpted in ZBrush or Blender into characters ready for animation. Automatic rigging plus hands-on joint tweaks keep the entire pipeline moving.

Panoramic row of grey digital clay sculptures of fantasy warriors and creatures in dynamic action poses, rendered on a dark background

Give Marketplace Models a Performance

Thousands of downloadable characters wait on sites like Sketchfab. Run them through AccuRIG and they return as rigged actors, ready to move on cue.

Screenshot of an online 3D model marketplace grid with twelve character thumbnails such as robots, armoured warriors and a minotaur, white cards on a light interface
Chunky stylized orange-and-green cartoon robot with a bubble helmet and spring antenna in a running pose on a round display base, flanked by four small grey toon head thumbnails
Sample character

Precise rigs, flexible control

Joint-by-Joint Refinement

Place joints by hand to match unusual proportions and protect the silhouette you designed. Skin weights are tuned for shoulders, elbows, knees and every single finger bone. Read the guide >

Shoulder Shaping

Move arm and collar bones to express broad, narrow, raised or sloped shoulders.

Grey sculpted bust of a man in an aviator cap and goggles with green shoulder and clavicle joint markers, inset close-up of a shoulder joint, dark background

Posture Alignment

Reposition the arms and collar to square the shoulders and sharpen their line.

Grey 3D bust of a man in a suit and tie on a slate-blue background with labelled green shoulder and clavicle joint dots and an inset shoulder close-up

Accessory-Friendly Weights

Tuned weights stop facial distortion and leave room for helmets, masks and glasses.

Grey 3D character head wearing a visor helmet and goggles, turning smoothly with joint markers along the neck, dark studio background

Forward-Set Necks

Line the jaw up with the neck joint to rig hulking creatures or hunched figures.

Grey hulking hunched creature sculpt with a forward-thrust neck and green neck and jaw joint markers, side view on a dark background

Finger Control

Refine every knuckle, place the thumb to prevent webbing tears and set its rotation axis.

Close-up of a grey 3D human hand mesh with green joint markers on each knuckle and the thumb base, dark background

Any Hand Shape

Change finger and joint counts to rig creatures with three, four or six digits.

Three grey 3D creature hands side by side with three, four and six fingers, each finger dotted with green joint markers, dark background

Pose Offset

Fix arm and leg placement when motion data meets bodies of very different sizes. Offsets also push cartoon-style acting further. Adjust them online, then download retargeted clips that fit your rig. See the details >

Posture Correction

Straighten neck, shoulders and spine so skewed motion reads naturally, with fine control over joint angles and rotation.

Before and after comparison of a 3D man in a navy suit with hands in pockets, slouched on the left and upright on the right, white arrow between them, slate-blue background

Arm Clearance

Widen shoulders and arms so bulky characters stop clipping through their torso during stock motions.

Before and after view of a bulky muscular 3D character whose arms first clip into the torso and then hang clear, slate-blue background

From Neutral to Dramatic

A few offset tweaks turn a generic pose into a performance with real personality.

Cartoon 3D character shown in a stiff neutral pose and then an exaggerated theatrical pose with arms flung wide, slate-blue background

Advanced AccuRIG

Compare standard and advanced rigging

Built on AccuRIG technology, the advanced edition adds manual editing for complex multi-mesh builds: keep hard-surface parts intact, refine skin weights for smooth motion and handle unusual skeletal layouts.

AccuRIG Questions, Answered

What does AccuRIG do?

AccuRIG places joints, builds a skeleton and binds skin weights on humanoid meshes, then lets you refine any joint by hand.

Which poses and meshes work?

A-poses, T-poses and scan poses, at low or high polygon counts, as single or multiple meshes.

Can I use the rig in Blender, Unity or Unreal?

Yes. AccuRIG exports FBX and USD files that open in Blender, Unity, Unreal, Maya and iClone.

Will stock motions fit my character?

Pose offsets adapt retargeted clips to each body, so arms clear the torso and stylized figures keep their look.

Does it handle non-humanoid creatures?

It targets bipeds, but adjustable finger counts and neck joints let AccuRIG stretch to many creature designs.

Do I need rigging experience?

No. AccuRIG's guided steps and on-screen joint markers walk beginners through it, while experts keep full manual control.

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