AccuRIG Rigs Any 3D Character & Retargets Motion in Minutes
Drop in a mesh, confirm the joints, attach motion — five guided steps from static model to moving actor.
Sample character artwork
The rigger 3D teams reach for first
More than 210,000 animators, studios and game makers use AccuRIG to speed up 3D production, making it the most widely adopted auto-rigging app around. See their work >
Auto-rigging built for every creator
AccuRIG combines automation with a clear interface, so you stay focused on design while it builds the skeleton in five straightforward steps. It handles low- and high-density meshes, multi-part models, A-poses and T-poses, then exports to every major 3D package. Send rigged characters onward to tap a deep library of production-ready animations for games, film, architecture and digital twins.
Rig every kind of humanoid
Precise Rigs for Scanned People
AccuRIG reads a wide range of arm angles and corrects joint placement, so every style of A-pose rigs cleanly. Skip repetitive manual setup and hand your studio hours back.
Bring Digital Sculpts to Life
Turn concept pieces sculpted in ZBrush or Blender into characters ready for animation. Automatic rigging plus hands-on joint tweaks keep the entire pipeline moving.
Give Marketplace Models a Performance
Thousands of downloadable characters wait on sites like Sketchfab. Run them through AccuRIG and they return as rigged actors, ready to move on cue.
Precise rigs, flexible control
Joint-by-Joint Refinement
Place joints by hand to match unusual proportions and protect the silhouette you designed. Skin weights are tuned for shoulders, elbows, knees and every single finger bone. Read the guide >
Shoulder Shaping
Move arm and collar bones to express broad, narrow, raised or sloped shoulders.
Posture Alignment
Reposition the arms and collar to square the shoulders and sharpen their line.
Accessory-Friendly Weights
Tuned weights stop facial distortion and leave room for helmets, masks and glasses.
Forward-Set Necks
Line the jaw up with the neck joint to rig hulking creatures or hunched figures.
Finger Control
Refine every knuckle, place the thumb to prevent webbing tears and set its rotation axis.
Any Hand Shape
Change finger and joint counts to rig creatures with three, four or six digits.
Pose Offset
Fix arm and leg placement when motion data meets bodies of very different sizes. Offsets also push cartoon-style acting further. Adjust them online, then download retargeted clips that fit your rig. See the details >
Posture Correction
Straighten neck, shoulders and spine so skewed motion reads naturally, with fine control over joint angles and rotation.
Arm Clearance
Widen shoulders and arms so bulky characters stop clipping through their torso during stock motions.
From Neutral to Dramatic
A few offset tweaks turn a generic pose into a performance with real personality.
Advanced AccuRIG
Compare standard and advanced riggingBuilt on AccuRIG technology, the advanced edition adds manual editing for complex multi-mesh builds: keep hard-surface parts intact, refine skin weights for smooth motion and handle unusual skeletal layouts.
AccuRIG Questions, Answered
What does AccuRIG do?
AccuRIG places joints, builds a skeleton and binds skin weights on humanoid meshes, then lets you refine any joint by hand.
Which poses and meshes work?
A-poses, T-poses and scan poses, at low or high polygon counts, as single or multiple meshes.
Can I use the rig in Blender, Unity or Unreal?
Yes. AccuRIG exports FBX and USD files that open in Blender, Unity, Unreal, Maya and iClone.
Will stock motions fit my character?
Pose offsets adapt retargeted clips to each body, so arms clear the torso and stylized figures keep their look.
Does it handle non-humanoid creatures?
It targets bipeds, but adjustable finger counts and neck joints let AccuRIG stretch to many creature designs.
Do I need rigging experience?
No. AccuRIG's guided steps and on-screen joint markers walk beginners through it, while experts keep full manual control.



